Category:Special Objects

There are a variety of objects in Rolled Out! with unique functions. Without them, A stage wouldn't be very interesting. Obstacles are usually to be avoided, but sometimes can give the player an advantage if they're skilled enough; and without goalposts the player could not even complete a level! A list of object types is as follows:

Moving Object
Moving objects are some of the most basic obstacles in the game. They can take the form of moving walls, platforms, bumpers, giant boulders, spinning gears, or any other type of object that requires the player to think on their feet.

See-Saw
See-saws tilt to one side when the player is on them. This can be a help--allowing the player to reach a higher level--or, more often, a hindrance.

Physics Platform
Physics platforms can be pushed by the player, and usually rotate around an axis. Levels with physics platforms require the player to make their own path--pushing bridges into place, moving doors out of the way, or rotating bumper cannons to launch themselves at the correct angle.

Conveyor Belt
Conveyor belts move the player along their surface at speed. They can help the player gain great speed, or they can require great speed to overcome.

Bumper
Bumpers nudge the player in a direction when contacted. This is usually a bad thing, but some levels require the player to utilize them to progress. They can take two forms: small, round, omnidirectional bumpers; and large panels, usually made of wood, that launch the player in a single direction.

Wind
Wind blows the player constantly in one direction. It usually makes things difficult, especially near narrow platforms; but when blowing upwards, it makes the player fall more slowly, making for an easier landing.

Wormhole
Wormholes are tears in the fabric of reality. They provide non-euclidean windows to other parts of the stage, and seamlessly teleport the player from one place to another.

Switch
Switches make things happen when the player rolls over them. What happens depends on the stage; they can start or stop other obstacles, change their speed, or reveal secrets.

Coin
Coins give the player varying amounts of points. There are currently three collectibles in the game: Blue circular coins that give 1 point, Yellow octagonal coins that give 5, and tall, red, oval-shaped coins that give 10. If the player collects 40 points in Arcade Mode, they gain an extra life.

Goal
The goal is the primary...well, goal of each level. When the player passes through the goal on a level, they move on to the next stage. There are also "warp goals" placed in more challenging locations that allow the player to skip several levels ahead.